The cutoff point I normally use is 70% cloud cover. Total cloud cover does not count, minimal cover does, both based on rule 2 above. Through clouds: it depends on the clouds.Through gemstones (I've actually had this come up before, one of my players splurged and got a carriage with windows made of solid milky quartz (among other extravagances)) works the same. Heavily tinted glass and darkly colored glass would not count, but clear glass such as what would normally be used for windows does, all based on rule 2 above. Exactly as you said, by virtue of above rule one. This means for your examples, my rulings as DM would be the following: Photonics (the study of light) is largely not covered by the rules, so most behaviors of light from real life also apply in game in my games. Now, beyond that, I have a generic house rule that would apply here too, namely, I always say that any aspects of physics not explicitly covered by the rules behaves just like real life. Areas of shadowy illumination count as safe as per rule 2.If an area contains enough areas within it that rule 2 applies to that it's statistically likely that the vampire could move around between them with minimal effort, I treat the whole area as safe for the vampire.Indirect sunlight (reflected, passed through glass, etc), only applies if it's properties have not been visibly changed, or the rules explicitly treat it differently.Direct sunlight, including light within the area of effect of spells that say they produce 'daylight' or 'sunlight', always applies unless something explicitly says otherwise.Personally, my rules for this are as follows: RAI, it's generally obvious that this is intended to make vampires nocturnal. Sunlight comes from a distant star and hits themĪbout broadness - I could split this question into several, asking about each of these situations - but that would not solve my problem of what the general rule is so I can make sensible rulings on the fly about odd variations of sunlight-redirecting that my players might try.Sunlight bounces off the moon and hits them.That area is not dark, as a result of indirect sunlight. During the day, the vampire is under the shade of a tree.Sunlight bounces off a mirror (or several) and hits them.Sunlight comes through clouds and hits them.Sunlight comes through glass and hits them.Sunlight comes down from the sun and hits them directly (obviously in sunlight here).Some example situations that a general rule should handle: While in sunlight, it has disadvantage on attack rolls and ability checks. The vampire takes 20 radiant damage when it starts its turn in sunlight. Vampires have lots of bad things happen to them in sunlight, including but not limited to the following malus: I'm looking for a general rule (or rulings) on what counts as sunlight to deal with some of the possibilities. So someone with blindsight should be able to attack w/o Disadvantage, and they should be able to tell others where to attack, in cases where those targets successfully hid "in the fog" (as opposed to behind actual cover), therefore allowing others to attack without guessing their positions, but not without Disadvantage (since they still can't see their targets).I am the DM of a group of players that are planning some crazy ways to fight a vampire. But someone with blindsight can perceive them, even while Hidden in that way, since while they're making no noise, they're also only visibly hidden by obscurement (the fog), which blindsight can "see" through. If the target were Hidden in "plain sight" (not really plain sight, given Fog Cloud), then you'd normally have to guess where they are in order to attack them (since being Hidden means you're not making any noise, among other things). But being unable to see them, you attack at Disadvantage, as per the rules. Being told where a target is would be the same as guessing correctly where they are, when you can't perceive them. You get Disadvantage to attack targets you can't see. You can't attack a target you don't know, or think, is there. Fog Cloud does not make it so that you don't know where targets are, it just makes it so that you can't see them. Yeah, I'd think the Disadvantage to attacks would not be nullified by this. Monstrous Compendium Vol 3: Minecraft Creatures
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